OptiPine is a high performance architecture library for Pine Script™, built for algorithms that push beyond ordinary indicator workloads. It turns caching, sparse updates, reusable storage and workload-aware data structures into practical APIs that stay small at the call site.
In a small indicator, optimization is often optional. In a rendering engine, machine learning library, simulation, dashboard or object system, it can determine whether a feature runs at all. The problem is rarely one slow formula. It is the thousands of unnecessary operations around it: recalculating unchanged results, shifting rolling arrays, scanning large collections for a few changes, and moving stored objects when one disappears.
OptiPine attacks that layer with techniques used in projects such as Pine3D and NeuraLib. The idea is simple: do less work, move less data, and let the representation follow the workload.
Compared with conventional Pine implementations of the same task, OptiPine's optimized paths commonly ran 15% to 40% faster. Sparse updates and indexed lookups exceeded 90% when the alternative scanned or searched the full collection.
Most users can stay entirely within the high-level API. A Memo cache with several dependencies looks like this:
Pine Script®
Memo owns the previous dependencies, first-run state, validity and cached result. The caller only declares what the result depends on.
----------------------------------------------------------------------------------------------------------------
🔷 DO NOT CALCULATE THE SAME THING TWICE
The fastest expensive calculation is the one that never needed to run. Models, simulations and generated geometry often remain valid across many script executions.
Memo is the direct choice when the cached result is an int, float, bool, string or color. staleOn() checks up to four floats, two integers, one Boolean and one string; store() saves a rebuilt value, and get() returns it.
Many models respond to regimes rather than every tiny change in raw data. Round the inputs into meaningful regimes, pass them to staleOn(), and the model runs only when a regime changes.
In practice: Memo is useful for scenario models, parameter sweeps, numerical solvers and other expensive pure calculations that reduce to one primitive result. If its dependencies repeat on nine out of ten executions, it avoids roughly 90% of those model runs.
For collections or a variable dependency list, use Memo's explicit begin(), dependencies.watch*() and miss() lifecycle.
Keep guarded work pure: Stateful ta.* and similar history-dependent calls must remain outside Memo and Watch guards. Compute them every bar, then pass their results into the guarded calculation.
🔸 WATCH: CHANGE DETECTION WITHOUT RESULT STORAGE
Watch is the lighter choice when the caller already owns the result. Several consumers can observe the same producer independently by giving each its own Watch. changed() returns true on the first observation and whenever one scalar, primitive array or OptiPine row ring changes. Row rings expose an internal revision, so checking them is O(1).
For a single source, the dependency check should take less attention than the calculation it protects. Here another component supplies one caller-owned feature array:
Pine Script®
Because OptiPine does not own features, it compares the array with a retained snapshot and rewrites that snapshot only after a change. Supported row rings use their internal revision instead. The call stays the same, and this compare-first array pattern measured roughly 35% to 60% faster than rewriting the snapshot every time.
The array comparison is still O(N), so use it when the avoided calculation costs more than the comparison. If the producer already provides one reliable change flag, use the flag directly.
For several dependencies, use an explicit pass. begin() starts the comparison, the typed watch*() methods add dependencies, and finish() returns true if the completed set changed. A Watch remembers dependencies; it does not store the result.
Pine Script®
Construct the Watch once with var, then run begin() and finish() on every comparison pass. For one dependency, changed(source) is the shorter path.
In practice: Watch fits module boundaries: a model can observe a feature array, a renderer can observe a managed ring, or a cache can observe several mixed settings without duplicating the producer's change logic.
CadenceGate limits how often work may run. due() is periodic; dueWhenChanged() also requires a producer revision and remembers changes until the cadence opens. Use it for intentionally delayed work such as periodic model fitting, not results that must update immediately.
----------------------------------------------------------------------------------------------------------------
🔷 ROLLING HISTORY WITHOUT SHIFTING IT
Rolling histories often perform work that adds nothing to the result. If an array keeps the latest 200 events, removing the oldest one and shifting the other 199 entries is unnecessary.
FloatRowRing and IntRowRing keep fixed-width rows in reusable storage. Once full, the next row overwrites the oldest physical slot while reads remain chronological.
Pine Script®
A push costs O(width), or O(1) through pushValue() for a width-one ring. Rings also provide chronological windows and gathered rows. When several producers can mutate a ring, a separate consumer can detect its revision with Watch.changed(ring) in O(1).
In practice: Row rings fit pivots, completed trades, sampled features and other fixed event histories.
Performance: A full ring overwrites one row instead of shifting every retained row. Its chronological output uses at most two native contiguous copies, which measured 90% faster than rebuilding a 512-cell, width-four output row by row.
Use RingCursor when several caller-owned arrays need the same circular layout. Ordinary series history such as close[50] should remain native Pine.
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🔷 KEEP DYNAMIC OBJECTS STABLE
Dynamic objects become surprisingly expensive when identity is tied to array position. If one object is removed from several parallel arrays, every later entry shifts, every synchronized payload array needs the same removal, and every external reference to those positions becomes fragile.
StablePool is not the zone storage itself. It keeps one association: an object ID supplied by the script points to a reusable array slot. The ID answers "which zone is this?" while the slot answers "where is this zone's data stored?"
The example has three different logical zones named A, B and C. Their IDs, 1001, 1002 and 1003, are arbitrary unique values chosen for readability. Real IDs may come from a pivot bar, timestamp, order number or incrementing counter.
Pine Script®
Why C needs a new ID: C is a different zone, even though it occupies the same array position A once used. Reusing 1001 would describe A returning, not a new zone C. IDs preserve object identity; slots are only reusable storage addresses.
Several fields, one slot: In production, the same slot usually addresses every field belonging to the object. Continuing the A, B and C lifecycle with four parallel arrays:
Pine Script®
acquire(id) returns the slot and whether the ID was newly added. Calling it again for an active ID returns the same slot. release(id) frees the slot, but does not erase its array data, so every field must be overwritten when that slot is reused.
The example preallocates two values because it has at most two active zones. A dynamic script can grow its payload arrays with ensureSize*() whenever acquire() reports a new ID. zonePool.slots() returns the currently active slots as a read-only view.
In practice: One zone slot can index its price, time, color, strength and line across several arrays. In the complete example later, the pivot bar and event type form each zone ID. Releasing one zone frees its slot without shifting other zones or breaking saved positions.
Performance: StablePool is independent of payload layout: its slots can index parallel arrays or one array of UDTs. acquire(), release() and find() are O(1), and releasing an object never shifts caller-owned payloads.
For a few fixed objects, manual indices are simpler. StablePool becomes useful when IDs appear and disappear over time, several payload arrays share the same slots, or other parts of the script retain those positions.
SlotCache is the frame-based alternative. Call begin(), acquire every active key, then call finish(); previously active keys that were not touched are retired automatically.
----------------------------------------------------------------------------------------------------------------
🔷 UPDATE ONLY WHAT CHANGED
Large state does not imply large change. A dashboard may contain 10,000 cells while only a few change on one bar, or a large object system may need to refresh only a handful of entries.
A conventional dirty-flag array must be cleared and scanned in full. DirtySet stores only the changed indices, removes duplicate marks and begins a new cycle without clearing the entire universe. It is a work list, not payload storage or an ID-to-slot map.
Here StablePool resolves zoneId, the arrays store zone data, and DirtySet schedules the slots that need rebuilding. The event values are pseudocode:
Pine Script®
Repeated marks are deduplicated, and unmarked zones are never visited. Work scales with the number of changed slots, not the size of the collection. If the natural address is already a dense index, mark it directly without StablePool.
In practice: Several producers can mark work, then one consumer updates each affected cell, drawing or record once. With 1% of entries changed, this measured 93% faster than clearing and scanning the full universe.
----------------------------------------------------------------------------------------------------------------
🔷 KEYED LOOKUP WITHOUT GUESSWORK
Keyed lookup appears throughout object systems, caches and grouped data, but no structure fits every key set. Distribution, rebuild frequency and query volume change the best choice. OptiPine sees the completed keys at build(), then selects the lookup shape that fits them.
🔸 TYPED STORES: ONE VALUE PER KEY
A typed store maps each integer key to one primitive value. build() pairs entries at matching positions in the key and value arrays. Consecutive IDs allow direct addressing:
Pine Script®
Lookup is one-way: get(412) returns 0.95, but values may repeat, so get(0.95) has no general meaning.
What automatic mode chooses:
Linear lookup remains available for unusual workloads that rebuild far more often than they query. Automatic mode only selects it for non-empty stores when linearMaxEntries is deliberately configured.
The same API avoids hashing when direct addressing fits, uses a map when it pays, and remains usable beyond Pine's map capacity. Automatic mode is the normal default. Use op.indexConfigDynamic() when future query volume is unknown and the store may need to promote itself later.
build(keys, values, expectedQueries) accepts two same-length arrays. The optional hint tells OptiPine how many lookups to expect before the next build. Stores support int, float, bool, string and color values. Use one IntIndex for several payload fields, or IntBuckets when a key owns several integers.
In practice: Batch-build IDs to scores, states or metadata, then query them without committing to a representation. Direct integer addressing measured 21% faster than a map, while a map measured 91% faster than repeated linear lookup with 32 entries.
🔸 INTBUCKETS: ONE KEY TO MANY INTEGER VALUES
A Store returns one value for each key. IntBuckets returns a group of integers, usually object IDs or physical slots. Repeating a key adds another member instead of replacing the previous one.
Pine Script®
What happens: Each key is paired with the slot at the same array position. Cell 7 appears three times, so its group contains 101, 412 and 888. rangeByKey() returns where that group starts and how many values it contains. A missing key returns a count of 0.
Lifecycle: buildFromPairs() replaces all previous groups. Use buildBegin(), add() and buildFinish() only when pairs arrive one at a time.
In practice: A price cell can own several zone slots, a graph node can own several neighbors, or a category can own several record IDs. One query visits only that group.
Why use it: A native map stores one value per key, and Pine does not allow an array directly as that value. Giving one key several values therefore requires a small wrapper UDT containing an array. IntBuckets provides that relationship directly, packing every group into shared contiguous storage. It suits batch rebuilds followed by repeated traversal, while the wrapper approach is more convenient when individual groups change constantly. In the tested 64-key traversal workload, IntBuckets averaged 19% faster across four runs.
----------------------------------------------------------------------------------------------------------------
🔷 REUSE STATE INSTEAD OF REBUILDING IT
IntDoubleBuffer and FloatDoubleBuffer retain current and previous arrays. swap() exchanges their references in O(1), preserves the old result and clears the new current buffer for reuse. That clear still costs O(N).
This is useful when one pass must remain readable while the next is built. In this small search, node n has children 2n and 2n + 1. Each pass reads the active level and writes the next one:
Pine Script®
What happens: swap() makes the completed level available as activeFrontier and returns the other retained array, already empty, as nextFrontier. No level is copied and no replacement array is created. The same pattern supports graph searches, flood fills, iterative clustering and simulations. Use swapSized() when every pass needs a fixed-size output.
A var array can also be reused. The ensureSize*(), resize*() and refill*() families modify existing storage, while sameExact*() compares primitive arrays without Pine's float-comparison rounding.
Revision handles caller-owned state that OptiPine cannot observe. The producer calls bump() after a change; each consumer compares its own saved token with changedSince() instead of keeping a snapshot.
----------------------------------------------------------------------------------------------------------------
🔷 WEIGHTED SELECTION FOR STATIC AND DYNAMIC SYSTEMS
Weighted selection chooses entries in proportion to their weights. It is useful in simulations, randomized search and priority sampling.
WeightedSampler is the high-level interface. Set weights, then supply a fraction to select a slot. The sampler does not generate randomness; use math.random() or a repeatable fraction sequence:
Pine Script®
The default cumulative prefix suits stable weights. Pass op.weightConfigSparseUpdates() and the sampler can move to an update-friendly Fenwick tree as the workload changes. sample() stays the same. Use WeightedIndex for circular ranges or explicit policy control.
In practice: Each slot can represent a candidate model, simulation outcome or work item. Update its weight when its score changes, then sample repeatedly through the same interface.
----------------------------------------------------------------------------------------------------------------
🔷 THREE LEVELS OF CONTROL
OptiPine is layered so high-level code describes the problem rather than the mechanism. Start with Tier 1 and move deeper only when the workload requires more control:
Editor warnings: Methods such as get(), set(), push() and clear() intentionally match Pine's collection vocabulary. Any shadowing-method warning is cosmetic; the receiver's type determines which method runs.
----------------------------------------------------------------------------------------------------------------
🔷 COMPLETE, COPY-PASTE EXAMPLES
The fragments above isolate one idea at a time. These two copy-paste indicators combine them in practical workflows, using native Pine where it is simpler and OptiPine where it removes real work.
🔸 Complete example 1: high-level cached stress model
What it does: The indicator plots a probability-weighted downside estimate for the current trend and volatility regime, while exposing both regime values in the Data Window.
The EMA and ATR calculations run normally on every bar. Their rounded regimes change less often, so Memo recalculates the 401-scenario model only when one of those regimes changes and serves the cached result between changes.
Pine Script®
🔸 Complete example 2: advanced zone-cluster engine
What it does: The indicator draws recent pivot levels, thickens those near the current price, plots the strongest price cluster and reports its key statistics in the Data Window.
StablePool preserves drawing slots, the ring tracks retirement order, DirtySet queues redraws, IntBuckets forms price clusters and IntFloatStore looks up their strength.
Relevant benchmarks: These are component results, not a total for this 32-zone indicator. In larger matching workloads, DirtySet saved 93% at 1% dirty and IntBuckets averaged 19% with 64 keys. For typed lookup, direct addressing saved 21% over a map on compact keys, while a map saved 91% over linear search at 32 entries. Automatic mode selects the representation.
StablePool and the ring manage recycling. The script still scans live zones for proximity changes, then DirtySet avoids unnecessary drawing updates.
Pine Script®
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🔷 API REFERENCE
This is a compact index of the main public entry points.
🔸 Watch and Memo: changed(source) handles one scalar, primitive array or row ring. For several dependencies, use begin(), watch*() and finish(). Typed Memos add staleOn(), store(), get() and invalidate().
🔸 Revision and Cadence: revision() exposes bump(), current() and changedSince() for manual change tracking. cadenceGate() provides due() and change-aware dueWhenChanged() scheduling.
🔸 Row Rings: floatRowRing() and intRowRing() provide push(), width-one pushValue(), at(), setAt(), newestAt(), chronological() and gather().
🔸 RingCursor: Circular addressing for caller-owned arrays. Use reserve() to advance, physical() and logical() to translate positions, and newest() or oldest() to locate retained rows.
🔸 StablePool: acquire() and release() manage stable key-to-slot assignments. Lookup and traversal use find(), contains(), keyAt(), slots() and size(). Recycled slots retain their caller-owned payload until overwritten.
🔸 SlotCache: Frame-based stable allocation follows begin(), acquire(), finish(). active(), retired() and size() expose its state.
🔸 DirtySet: begin() starts a cycle; mark(), markMany() and markRange() add entries. Read the distinct work list with values() and size().
🔸 Typed Stores: intIntStore(), intFloatStore(), intBoolStore(), intStringStore() and intColorStore() map integer keys to primitive values. Build with build(), then use get(), set(), contains() or getMany().
🔸 IntIndex: A shared integer key-to-slot directory for custom payloads and explicit lookup policy. Build with buildBegin(), add() or addMany() and buildFinish(); query with find(), keyAt() and findMany(). IndexConfig controls representation and duplicate policy.
🔸 IntBuckets: A one-key-to-many-integers index. Build directly with buildFromPairs(), or incrementally with buildBegin(), add() or addMany() and buildFinish(). Read groups with rangeByKey() and valueAt().
🔸 Double Buffers: intDoubleBuffer() and floatDoubleBuffer() retain current and previous arrays. swap() exchanges them; swapSized() also sizes and refills the new current buffer.
🔸 Weighted Sampling: weightedSampler() provides weight updates, sample(), sampleMany(), probability() and total(). It maps caller-supplied fractions; it does not generate randomness. weightedIndex() adds circular ranges and explicit policy control.
🔸 Storage Utilities: ensureSize*(), resize*(), refill*() and sameExact*() handle primitive arrays. Other helpers cover flat/matrix conversion, transposition and bulk ring reads.
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🔷 WHY OPTIPINE EXISTS
Pine's limits are real, but standard architecture often reaches them long before the idea itself has to. Repeating unchanged calculations, shifting rolling storage, scanning mostly untouched collections and rebuilding state all consume the same execution budget the feature needs to exist.
OptiPine reclaims that budget. Expensive models can run only when their inputs change. Large dashboards can refresh only what moved. Dynamic object systems can grow and recycle storage without reorganizing everything around them. The APIs stay approachable, while the architecture underneath is built for workloads that would normally force a Pine project to scale back.
At large scale, optimization is no longer simply about feature speed. It is the factor that dictates whether an ambitious idea can ship at all.
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This work is licensed under (CC BY-NC-SA 4.0), meaning usage is free for non-commercial purposes given that Alien_Algorithms is credited in the description for the underlying software. For commercial use licensing, contact Alien_Algorithms
The publication diagram has been rendered natively by Pine3D.
In a small indicator, optimization is often optional. In a rendering engine, machine learning library, simulation, dashboard or object system, it can determine whether a feature runs at all. The problem is rarely one slow formula. It is the thousands of unnecessary operations around it: recalculating unchanged results, shifting rolling arrays, scanning large collections for a few changes, and moving stored objects when one disappears.
OptiPine attacks that layer with techniques used in projects such as Pine3D and NeuraLib. The idea is simple: do less work, move less data, and let the representation follow the workload.
Compared with conventional Pine implementations of the same task, OptiPine's optimized paths commonly ran 15% to 40% faster. Sparse updates and indexed lookups exceeded 90% when the alternative scanned or searched the full collection.
Most users can stay entirely within the high-level API. A Memo cache with several dependencies looks like this:
Memo owns the previous dependencies, first-run state, validity and cached result. The caller only declares what the result depends on.
----------------------------------------------------------------------------------------------------------------
🔷 DO NOT CALCULATE THE SAME THING TWICE
The fastest expensive calculation is the one that never needed to run. Models, simulations and generated geometry often remain valid across many script executions.
Memo is the direct choice when the cached result is an int, float, bool, string or color. staleOn() checks up to four floats, two integers, one Boolean and one string; store() saves a rebuilt value, and get() returns it.
Many models respond to regimes rather than every tiny change in raw data. Round the inputs into meaningful regimes, pass them to staleOn(), and the model runs only when a regime changes.
In practice: Memo is useful for scenario models, parameter sweeps, numerical solvers and other expensive pure calculations that reduce to one primitive result. If its dependencies repeat on nine out of ten executions, it avoids roughly 90% of those model runs.
For collections or a variable dependency list, use Memo's explicit begin(), dependencies.watch*() and miss() lifecycle.
Keep guarded work pure: Stateful ta.* and similar history-dependent calls must remain outside Memo and Watch guards. Compute them every bar, then pass their results into the guarded calculation.
🔸 WATCH: CHANGE DETECTION WITHOUT RESULT STORAGE
Watch is the lighter choice when the caller already owns the result. Several consumers can observe the same producer independently by giving each its own Watch. changed() returns true on the first observation and whenever one scalar, primitive array or OptiPine row ring changes. Row rings expose an internal revision, so checking them is O(1).
For a single source, the dependency check should take less attention than the calculation it protects. Here another component supplies one caller-owned feature array:
Because OptiPine does not own features, it compares the array with a retained snapshot and rewrites that snapshot only after a change. Supported row rings use their internal revision instead. The call stays the same, and this compare-first array pattern measured roughly 35% to 60% faster than rewriting the snapshot every time.
The array comparison is still O(N), so use it when the avoided calculation costs more than the comparison. If the producer already provides one reliable change flag, use the flag directly.
For several dependencies, use an explicit pass. begin() starts the comparison, the typed watch*() methods add dependencies, and finish() returns true if the completed set changed. A Watch remembers dependencies; it does not store the result.
Construct the Watch once with var, then run begin() and finish() on every comparison pass. For one dependency, changed(source) is the shorter path.
In practice: Watch fits module boundaries: a model can observe a feature array, a renderer can observe a managed ring, or a cache can observe several mixed settings without duplicating the producer's change logic.
CadenceGate limits how often work may run. due() is periodic; dueWhenChanged() also requires a producer revision and remembers changes until the cadence opens. Use it for intentionally delayed work such as periodic model fitting, not results that must update immediately.
----------------------------------------------------------------------------------------------------------------
🔷 ROLLING HISTORY WITHOUT SHIFTING IT
Rolling histories often perform work that adds nothing to the result. If an array keeps the latest 200 events, removing the oldest one and shifting the other 199 entries is unnecessary.
FloatRowRing and IntRowRing keep fixed-width rows in reusable storage. Once full, the next row overwrites the oldest physical slot while reads remain chronological.
A push costs O(width), or O(1) through pushValue() for a width-one ring. Rings also provide chronological windows and gathered rows. When several producers can mutate a ring, a separate consumer can detect its revision with Watch.changed(ring) in O(1).
In practice: Row rings fit pivots, completed trades, sampled features and other fixed event histories.
Performance: A full ring overwrites one row instead of shifting every retained row. Its chronological output uses at most two native contiguous copies, which measured 90% faster than rebuilding a 512-cell, width-four output row by row.
Use RingCursor when several caller-owned arrays need the same circular layout. Ordinary series history such as close[50] should remain native Pine.
----------------------------------------------------------------------------------------------------------------
🔷 KEEP DYNAMIC OBJECTS STABLE
Dynamic objects become surprisingly expensive when identity is tied to array position. If one object is removed from several parallel arrays, every later entry shifts, every synchronized payload array needs the same removal, and every external reference to those positions becomes fragile.
StablePool is not the zone storage itself. It keeps one association: an object ID supplied by the script points to a reusable array slot. The ID answers "which zone is this?" while the slot answers "where is this zone's data stored?"
The example has three different logical zones named A, B and C. Their IDs, 1001, 1002 and 1003, are arbitrary unique values chosen for readability. Real IDs may come from a pivot bar, timestamp, order number or incrementing counter.
Why C needs a new ID: C is a different zone, even though it occupies the same array position A once used. Reusing 1001 would describe A returning, not a new zone C. IDs preserve object identity; slots are only reusable storage addresses.
Several fields, one slot: In production, the same slot usually addresses every field belonging to the object. Continuing the A, B and C lifecycle with four parallel arrays:
acquire(id) returns the slot and whether the ID was newly added. Calling it again for an active ID returns the same slot. release(id) frees the slot, but does not erase its array data, so every field must be overwritten when that slot is reused.
The example preallocates two values because it has at most two active zones. A dynamic script can grow its payload arrays with ensureSize*() whenever acquire() reports a new ID. zonePool.slots() returns the currently active slots as a read-only view.
In practice: One zone slot can index its price, time, color, strength and line across several arrays. In the complete example later, the pivot bar and event type form each zone ID. Releasing one zone frees its slot without shifting other zones or breaking saved positions.
Performance: StablePool is independent of payload layout: its slots can index parallel arrays or one array of UDTs. acquire(), release() and find() are O(1), and releasing an object never shifts caller-owned payloads.
For a few fixed objects, manual indices are simpler. StablePool becomes useful when IDs appear and disappear over time, several payload arrays share the same slots, or other parts of the script retain those positions.
SlotCache is the frame-based alternative. Call begin(), acquire every active key, then call finish(); previously active keys that were not touched are retired automatically.
----------------------------------------------------------------------------------------------------------------
🔷 UPDATE ONLY WHAT CHANGED
Large state does not imply large change. A dashboard may contain 10,000 cells while only a few change on one bar, or a large object system may need to refresh only a handful of entries.
A conventional dirty-flag array must be cleared and scanned in full. DirtySet stores only the changed indices, removes duplicate marks and begins a new cycle without clearing the entire universe. It is a work list, not payload storage or an ID-to-slot map.
Here StablePool resolves zoneId, the arrays store zone data, and DirtySet schedules the slots that need rebuilding. The event values are pseudocode:
Repeated marks are deduplicated, and unmarked zones are never visited. Work scales with the number of changed slots, not the size of the collection. If the natural address is already a dense index, mark it directly without StablePool.
In practice: Several producers can mark work, then one consumer updates each affected cell, drawing or record once. With 1% of entries changed, this measured 93% faster than clearing and scanning the full universe.
----------------------------------------------------------------------------------------------------------------
🔷 KEYED LOOKUP WITHOUT GUESSWORK
Keyed lookup appears throughout object systems, caches and grouped data, but no structure fits every key set. Distribution, rebuild frequency and query volume change the best choice. OptiPine sees the completed keys at build(), then selects the lookup shape that fits them.
🔸 TYPED STORES: ONE VALUE PER KEY
A typed store maps each integer key to one primitive value. build() pairs entries at matching positions in the key and value arrays. Consecutive IDs allow direct addressing:
Lookup is one-way: get(412) returns 0.95, but values may repeat, so get(0.95) has no general meaning.
What automatic mode chooses:
- Consecutive ascending keys: Direct arithmetic indexing.
- Compact key ranges: A dense lookup table.
- Other unordered keys: A native map when within Pine's map limit.
- Ascending sparse keys: Binary search, or a map within that limit when expectedQueries justifies its build cost.
Linear lookup remains available for unusual workloads that rebuild far more often than they query. Automatic mode only selects it for non-empty stores when linearMaxEntries is deliberately configured.
The same API avoids hashing when direct addressing fits, uses a map when it pays, and remains usable beyond Pine's map capacity. Automatic mode is the normal default. Use op.indexConfigDynamic() when future query volume is unknown and the store may need to promote itself later.
build(keys, values, expectedQueries) accepts two same-length arrays. The optional hint tells OptiPine how many lookups to expect before the next build. Stores support int, float, bool, string and color values. Use one IntIndex for several payload fields, or IntBuckets when a key owns several integers.
In practice: Batch-build IDs to scores, states or metadata, then query them without committing to a representation. Direct integer addressing measured 21% faster than a map, while a map measured 91% faster than repeated linear lookup with 32 entries.
🔸 INTBUCKETS: ONE KEY TO MANY INTEGER VALUES
A Store returns one value for each key. IntBuckets returns a group of integers, usually object IDs or physical slots. Repeating a key adds another member instead of replacing the previous one.
What happens: Each key is paired with the slot at the same array position. Cell 7 appears three times, so its group contains 101, 412 and 888. rangeByKey() returns where that group starts and how many values it contains. A missing key returns a count of 0.
Lifecycle: buildFromPairs() replaces all previous groups. Use buildBegin(), add() and buildFinish() only when pairs arrive one at a time.
In practice: A price cell can own several zone slots, a graph node can own several neighbors, or a category can own several record IDs. One query visits only that group.
Why use it: A native map stores one value per key, and Pine does not allow an array directly as that value. Giving one key several values therefore requires a small wrapper UDT containing an array. IntBuckets provides that relationship directly, packing every group into shared contiguous storage. It suits batch rebuilds followed by repeated traversal, while the wrapper approach is more convenient when individual groups change constantly. In the tested 64-key traversal workload, IntBuckets averaged 19% faster across four runs.
----------------------------------------------------------------------------------------------------------------
🔷 REUSE STATE INSTEAD OF REBUILDING IT
IntDoubleBuffer and FloatDoubleBuffer retain current and previous arrays. swap() exchanges their references in O(1), preserves the old result and clears the new current buffer for reuse. That clear still costs O(N).
This is useful when one pass must remain readable while the next is built. In this small search, node n has children 2n and 2n + 1. Each pass reads the active level and writes the next one:
What happens: swap() makes the completed level available as activeFrontier and returns the other retained array, already empty, as nextFrontier. No level is copied and no replacement array is created. The same pattern supports graph searches, flood fills, iterative clustering and simulations. Use swapSized() when every pass needs a fixed-size output.
A var array can also be reused. The ensureSize*(), resize*() and refill*() families modify existing storage, while sameExact*() compares primitive arrays without Pine's float-comparison rounding.
Revision handles caller-owned state that OptiPine cannot observe. The producer calls bump() after a change; each consumer compares its own saved token with changedSince() instead of keeping a snapshot.
----------------------------------------------------------------------------------------------------------------
🔷 WEIGHTED SELECTION FOR STATIC AND DYNAMIC SYSTEMS
Weighted selection chooses entries in proportion to their weights. It is useful in simulations, randomized search and priority sampling.
WeightedSampler is the high-level interface. Set weights, then supply a fraction to select a slot. The sampler does not generate randomness; use math.random() or a repeatable fraction sequence:
The default cumulative prefix suits stable weights. Pass op.weightConfigSparseUpdates() and the sampler can move to an update-friendly Fenwick tree as the workload changes. sample() stays the same. Use WeightedIndex for circular ranges or explicit policy control.
In practice: Each slot can represent a candidate model, simulation outcome or work item. Update its weight when its score changes, then sample repeatedly through the same interface.
----------------------------------------------------------------------------------------------------------------
🔷 THREE LEVELS OF CONTROL
OptiPine is layered so high-level code describes the problem rather than the mechanism. Start with Tier 1 and move deeper only when the workload requires more control:
- Tier 1, Quick: Ready-to-use APIs with automatic defaults, including Watch, Memo, CadenceGate, typed stores, StablePool, DirtySet, row rings, double buffers and WeightedSampler.
- Tier 2, Composable: Explicit lifecycles, configuration and representation policies through IntIndex, IntBuckets, SlotCache, RingCursor and Revision.
- Tier 3, Expert: Physical addressing, unchecked operations and scoped raw mutation for measured hot paths. Ordinary read-only views are not Tier 3.
Editor warnings: Methods such as get(), set(), push() and clear() intentionally match Pine's collection vocabulary. Any shadowing-method warning is cosmetic; the receiver's type determines which method runs.
----------------------------------------------------------------------------------------------------------------
🔷 COMPLETE, COPY-PASTE EXAMPLES
The fragments above isolate one idea at a time. These two copy-paste indicators combine them in practical workflows, using native Pine where it is simpler and OptiPine where it removes real work.
🔸 Complete example 1: high-level cached stress model
What it does: The indicator plots a probability-weighted downside estimate for the current trend and volatility regime, while exposing both regime values in the Data Window.
The EMA and ATR calculations run normally on every bar. Their rounded regimes change less often, so Memo recalculates the 401-scenario model only when one of those regimes changes and serves the cached result between changes.
🔸 Complete example 2: advanced zone-cluster engine
What it does: The indicator draws recent pivot levels, thickens those near the current price, plots the strongest price cluster and reports its key statistics in the Data Window.
StablePool preserves drawing slots, the ring tracks retirement order, DirtySet queues redraws, IntBuckets forms price clusters and IntFloatStore looks up their strength.
Relevant benchmarks: These are component results, not a total for this 32-zone indicator. In larger matching workloads, DirtySet saved 93% at 1% dirty and IntBuckets averaged 19% with 64 keys. For typed lookup, direct addressing saved 21% over a map on compact keys, while a map saved 91% over linear search at 32 entries. Automatic mode selects the representation.
StablePool and the ring manage recycling. The script still scans live zones for proximity changes, then DirtySet avoids unnecessary drawing updates.
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🔷 API REFERENCE
This is a compact index of the main public entry points.
🔸 Watch and Memo: changed(source) handles one scalar, primitive array or row ring. For several dependencies, use begin(), watch*() and finish(). Typed Memos add staleOn(), store(), get() and invalidate().
🔸 Revision and Cadence: revision() exposes bump(), current() and changedSince() for manual change tracking. cadenceGate() provides due() and change-aware dueWhenChanged() scheduling.
🔸 Row Rings: floatRowRing() and intRowRing() provide push(), width-one pushValue(), at(), setAt(), newestAt(), chronological() and gather().
🔸 RingCursor: Circular addressing for caller-owned arrays. Use reserve() to advance, physical() and logical() to translate positions, and newest() or oldest() to locate retained rows.
🔸 StablePool: acquire() and release() manage stable key-to-slot assignments. Lookup and traversal use find(), contains(), keyAt(), slots() and size(). Recycled slots retain their caller-owned payload until overwritten.
🔸 SlotCache: Frame-based stable allocation follows begin(), acquire(), finish(). active(), retired() and size() expose its state.
🔸 DirtySet: begin() starts a cycle; mark(), markMany() and markRange() add entries. Read the distinct work list with values() and size().
🔸 Typed Stores: intIntStore(), intFloatStore(), intBoolStore(), intStringStore() and intColorStore() map integer keys to primitive values. Build with build(), then use get(), set(), contains() or getMany().
🔸 IntIndex: A shared integer key-to-slot directory for custom payloads and explicit lookup policy. Build with buildBegin(), add() or addMany() and buildFinish(); query with find(), keyAt() and findMany(). IndexConfig controls representation and duplicate policy.
🔸 IntBuckets: A one-key-to-many-integers index. Build directly with buildFromPairs(), or incrementally with buildBegin(), add() or addMany() and buildFinish(). Read groups with rangeByKey() and valueAt().
🔸 Double Buffers: intDoubleBuffer() and floatDoubleBuffer() retain current and previous arrays. swap() exchanges them; swapSized() also sizes and refills the new current buffer.
🔸 Weighted Sampling: weightedSampler() provides weight updates, sample(), sampleMany(), probability() and total(). It maps caller-supplied fractions; it does not generate randomness. weightedIndex() adds circular ranges and explicit policy control.
🔸 Storage Utilities: ensureSize*(), resize*(), refill*() and sameExact*() handle primitive arrays. Other helpers cover flat/matrix conversion, transposition and bulk ring reads.
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🔷 WHY OPTIPINE EXISTS
Pine's limits are real, but standard architecture often reaches them long before the idea itself has to. Repeating unchanged calculations, shifting rolling storage, scanning mostly untouched collections and rebuilding state all consume the same execution budget the feature needs to exist.
OptiPine reclaims that budget. Expensive models can run only when their inputs change. Large dashboards can refresh only what moved. Dynamic object systems can grow and recycle storage without reorganizing everything around them. The APIs stay approachable, while the architecture underneath is built for workloads that would normally force a Pine project to scale back.
At large scale, optimization is no longer simply about feature speed. It is the factor that dictates whether an ambitious idea can ship at all.
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This work is licensed under (CC BY-NC-SA 4.0), meaning usage is free for non-commercial purposes given that Alien_Algorithms is credited in the description for the underlying software. For commercial use licensing, contact Alien_Algorithms
The publication diagram has been rendered natively by Pine3D.
Biblioteca Pine
Fiel al espíritu de TradingView, el autor ha publicado este código de Pine como biblioteca de código abierto, para que otros programadores de nuestra comunidad puedan reutilizarlo. ¡Enhorabuena al autor! Puede usar esta biblioteca de forma privada o en otras publicaciones de código abierto, pero su reutilización en publicaciones está sujeta a nuestras Normas internas.
Free Trial for Indicators on 👉 alienalgorithms.com/
Documentation for Pine3D and NeuraLib included.
Documentation for Pine3D and NeuraLib included.
Exención de responsabilidad
La información y las publicaciones no constituyen, ni deben considerarse como, asesoramiento o recomendaciones financieras, de inversión, de trading u otro tipo, proporcionadas o respaldadas por TradingView. Obtenga más información en Condiciones de uso.
Biblioteca Pine
Fiel al espíritu de TradingView, el autor ha publicado este código de Pine como biblioteca de código abierto, para que otros programadores de nuestra comunidad puedan reutilizarlo. ¡Enhorabuena al autor! Puede usar esta biblioteca de forma privada o en otras publicaciones de código abierto, pero su reutilización en publicaciones está sujeta a nuestras Normas internas.
Free Trial for Indicators on 👉 alienalgorithms.com/
Documentation for Pine3D and NeuraLib included.
Documentation for Pine3D and NeuraLib included.
Exención de responsabilidad
La información y las publicaciones no constituyen, ni deben considerarse como, asesoramiento o recomendaciones financieras, de inversión, de trading u otro tipo, proporcionadas o respaldadas por TradingView. Obtenga más información en Condiciones de uso.
