PINE LIBRARY
업데이트됨 Public_Library_ChessAI

This library is the brain of the Chess script: a small chess opponent built on the ChessCore rules engine.
It is not a search engine. It is a ladder of ten rules that looks at one position, tries the rules in order, and plays the first that fires:
1. Mate in one
2. Opening book
3. Avoid checkmate
4. Defence
5. Win material
6. Safe check
7. Exchange when ahead
8. Endgame
9. Develop
10. Any other safe move
🟩 THE FORESEE
Before the ladder runs, a foresee stage takes every legal move and adds to its object its most likely material outcome. This score comes from the opponent's best replies to our move, and a few captures after that. We look at the opponent's best captures, his checks, his most menacing quiet threats, and what happens if we don't take. We also look briefly whether two checks in a row force mate. Deep thinking follows more replies and reads six half-moves.
The score works mostly as a veto. From the list of possible moves for a ladder stage, we reject the ones that end in us being checkmated. When every legal move walks into one, we toss a coin to decide between playing the least-bad move and resigning.
🟩 KEEPING A WON GAME WON
If we are winning we want to win, not draw. While ahead on material, the quiet rules refuse any move that recreates a position the game has already seen, so it can't shuffle a rook between two good squares forever. And the foresee prices a stalemate at minus the lead it would throw away, so the winning side sidesteps the trap while the losing side, correctly, steers toward it. The endgame rule gives the ladder actual technique (push passers, rook to the seventh, king up to escort) to try to win.
🟩 DETERMINISM
No `math.random()` call decides anything on its own. The first five rules always give the same answer for a position. The last five pick from their pools with a seed the consumer supplies, derived from the game record. Variety between games comes from the consumer script mixing a clock reading into the seed, not from the library.
🟩 PROCESS FLOW
The exported functions are called in a certian order for each position:
See the Chess script to play against this AI:
It is not a search engine. It is a ladder of ten rules that looks at one position, tries the rules in order, and plays the first that fires:
1. Mate in one
2. Opening book
3. Avoid checkmate
4. Defence
5. Win material
6. Safe check
7. Exchange when ahead
8. Endgame
9. Develop
10. Any other safe move
🟩 THE FORESEE
Before the ladder runs, a foresee stage takes every legal move and adds to its object its most likely material outcome. This score comes from the opponent's best replies to our move, and a few captures after that. We look at the opponent's best captures, his checks, his most menacing quiet threats, and what happens if we don't take. We also look briefly whether two checks in a row force mate. Deep thinking follows more replies and reads six half-moves.
The score works mostly as a veto. From the list of possible moves for a ladder stage, we reject the ones that end in us being checkmated. When every legal move walks into one, we toss a coin to decide between playing the least-bad move and resigning.
🟩 KEEPING A WON GAME WON
If we are winning we want to win, not draw. While ahead on material, the quiet rules refuse any move that recreates a position the game has already seen, so it can't shuffle a rook between two good squares forever. And the foresee prices a stalemate at minus the lead it would throw away, so the winning side sidesteps the trap while the losing side, correctly, steers toward it. The endgame rule gives the ladder actual technique (push passers, rook to the seventh, king up to escort) to try to win.
🟩 DETERMINISM
No `math.random()` call decides anything on its own. The first five rules always give the same answer for a position. The last five pick from their pools with a seed the consumer supplies, derived from the game record. Variety between games comes from the consumer script mixing a clock reading into the seed, not from the library.
🟩 PROCESS FLOW
The exported functions are called in a certian order for each position:
- ChessCore generates the legal moves.
- `annotateMoves()` counts the attackers and defenders on every move's landing square, and notes the cheapest attacker. Every safety test the rules make reads these three numbers.
- `filterPromotions()` and `classifyMoves()` trim pointless pawn promotions and flag moves that make the king's cover worse or that just undo the previous move.
- The foresee adds a score to each candidate move: `foreseePrepare()` starts the story, `foreseeFinishCaptures()` follows the capture lines, and `foreseeFinishRest()` follows the checks and quiet threats. The consuming script spreads these calls across chart bars so no single bar works too hard.
- The ladder rules run in order, `ruleMateInOne()` down to `ruleFallback()`, and the first one that returns a move wins.
See the Chess script to play against this AI:

릴리즈 노트
v2Imports v2 of ChessCore
파인 라이브러리
트레이딩뷰의 진정한 정신에 따라, 작성자는 이 파인 코드를 오픈소스 라이브러리로 게시하여 커뮤니티의 다른 파인 프로그래머들이 재사용할 수 있도록 했습니다. 작성자에게 경의를 표합니다! 이 라이브러리는 개인적으로 사용하거나 다른 오픈소스 게시물에서 사용할 수 있지만, 이 코드의 게시물 내 재사용은 하우스 룰에 따라 규제됩니다.
🔥 Beyond Market Structure Paid Space is now live! is.gd/beyondMS
🆓 All my free scripts: is.gd/simplefree
🆓 All my free scripts: is.gd/simplefree
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.
파인 라이브러리
트레이딩뷰의 진정한 정신에 따라, 작성자는 이 파인 코드를 오픈소스 라이브러리로 게시하여 커뮤니티의 다른 파인 프로그래머들이 재사용할 수 있도록 했습니다. 작성자에게 경의를 표합니다! 이 라이브러리는 개인적으로 사용하거나 다른 오픈소스 게시물에서 사용할 수 있지만, 이 코드의 게시물 내 재사용은 하우스 룰에 따라 규제됩니다.
🔥 Beyond Market Structure Paid Space is now live! is.gd/beyondMS
🆓 All my free scripts: is.gd/simplefree
🆓 All my free scripts: is.gd/simplefree
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.