PINE LIBRARY
Polyline Plus

This library introduces the `PolylinePlus` type, which is an enhanced version of the built-in PineScript `polyline`. It enables two features that are absent from the built-in type:
1. Developers can now efficiently add or remove points from the polyline. In contrast, the built-in `polyline` type is immutable, requiring developers to create a new instance of the polyline to make changes, which is cumbersome and incurs a significant performance penalty.
2. Each `PolylinePlus` instance can theoretically hold up to ~1M points, surpassing the built-in `polyline` type's limit of 10K points, as long as it does not exceed the memory limit of the PineScript runtime.
Internally, each `PolylinePlus` instance utilizes an array of `line`s and an array of `polyline`s. The `line`s array serves as a buffer to store lines formed by recently added points. When the buffer reaches its capacity, it flushes the contents and converts the lines into polylines. These polylines are expected to undergo fewer updates. This approach is similiar to the concept of "Buffered I/O" in file and network systems. By connecting the underlying lines and polylines, this library achieves an enhanced polyline that is dynamic, efficient, and capable of surpassing the maximum number of points imposed by the built-in polyline.
🔵 API
Step 1: Import this library
Pine Script®
Step 2: Initialize the `PolylinePlus` type.
Pine Script®
There are a few optional params that developers can specify in the constructor to modify the behavior and appearance of the polyline instance.
Pine Script®
Step 3: Push / Pop Points
Pine Script®
🔵 Benchmark
Below is a simple benchmark comparing the performance between `PolylinePlus` and the native `polyline` type for incrementally adding 10K points to a polyline.
Pine Script®
For this benchmark, `PolylinePlus` took ~300ms, whereas the native `polyline` type took ~6000ms.
We can also fine-tune the parameters for `PolylinePlus` to have a larger buffer size for `line`s and a smaller buffer for `polyline`s.
Pine Script®
With the above optimization, it only took `PolylinePlus` ~80ms to process the same 10K points, which is ~75x the performance compared to the native `polyline`.
1. Developers can now efficiently add or remove points from the polyline. In contrast, the built-in `polyline` type is immutable, requiring developers to create a new instance of the polyline to make changes, which is cumbersome and incurs a significant performance penalty.
2. Each `PolylinePlus` instance can theoretically hold up to ~1M points, surpassing the built-in `polyline` type's limit of 10K points, as long as it does not exceed the memory limit of the PineScript runtime.
Internally, each `PolylinePlus` instance utilizes an array of `line`s and an array of `polyline`s. The `line`s array serves as a buffer to store lines formed by recently added points. When the buffer reaches its capacity, it flushes the contents and converts the lines into polylines. These polylines are expected to undergo fewer updates. This approach is similiar to the concept of "Buffered I/O" in file and network systems. By connecting the underlying lines and polylines, this library achieves an enhanced polyline that is dynamic, efficient, and capable of surpassing the maximum number of points imposed by the built-in polyline.
🔵 API
Step 1: Import this library
Step 2: Initialize the `PolylinePlus` type.
There are a few optional params that developers can specify in the constructor to modify the behavior and appearance of the polyline instance.
Step 3: Push / Pop Points
🔵 Benchmark
Below is a simple benchmark comparing the performance between `PolylinePlus` and the native `polyline` type for incrementally adding 10K points to a polyline.
For this benchmark, `PolylinePlus` took ~300ms, whereas the native `polyline` type took ~6000ms.
We can also fine-tune the parameters for `PolylinePlus` to have a larger buffer size for `line`s and a smaller buffer for `polyline`s.
With the above optimization, it only took `PolylinePlus` ~80ms to process the same 10K points, which is ~75x the performance compared to the native `polyline`.
파인 라이브러리
트레이딩뷰의 진정한 정신에 따라, 작성자는 이 파인 코드를 오픈소스 라이브러리로 게시하여 커뮤니티의 다른 파인 프로그래머들이 재사용할 수 있도록 했습니다. 작성자에게 경의를 표합니다! 이 라이브러리는 개인적으로 사용하거나 다른 오픈소스 게시물에서 사용할 수 있지만, 이 코드의 게시물 내 재사용은 하우스 룰에 따라 규제됩니다.
专业缠论指标: alphaviz.pro/chanlun
Email: contact@alphaviz.pro
Discord: discord.gg/w2fFtNega4
Email: contact@alphaviz.pro
Discord: discord.gg/w2fFtNega4
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.
파인 라이브러리
트레이딩뷰의 진정한 정신에 따라, 작성자는 이 파인 코드를 오픈소스 라이브러리로 게시하여 커뮤니티의 다른 파인 프로그래머들이 재사용할 수 있도록 했습니다. 작성자에게 경의를 표합니다! 이 라이브러리는 개인적으로 사용하거나 다른 오픈소스 게시물에서 사용할 수 있지만, 이 코드의 게시물 내 재사용은 하우스 룰에 따라 규제됩니다.
专业缠论指标: alphaviz.pro/chanlun
Email: contact@alphaviz.pro
Discord: discord.gg/w2fFtNega4
Email: contact@alphaviz.pro
Discord: discord.gg/w2fFtNega4
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.