PINE LIBRARY
已更新 Public_Library_ChessBook

This library holds the opening book for the Chess script. It lives apart from the brain (ChessAI) so the openings can grow without republishing the logic. It imports nothing and contains no logic of its own beyond building the map.
Each entry pairs the moves played so far (both sides' moves, lowercase, one space between) with our reply, written the same way - so the key "e2e4 e7e5" answers with "g1f3". Some entries offer several replies separated by "|", and the consumer picks between them with its game seed, so back-to-back games can open differently. The empty-string key holds White's very first move.
We use a map because the book question is exactly a lookup: given the moves played so far, what do we reply? Simply query the canonical move string as the map key and if we get a reply that's our move in response.
Pine maps can't hold arrays as values, which is why several replies pack into one "|"-separated string. Of course we could define a UDT that contains an array, but it's overhead. The trade-off of keying by move sequence rather than by position is that an unusual move order into a known position misses the book - the cost is an early exit to the ladder, never a wrong move, and in exchange every entry in the source reads as a real game you can play through.
The book holds enough entries for every common defence and sideline on both sides, deeper main lines, and wider choices in some of them.
This split of data from calculation is worth using for non-chess scripts: when a big lookup table and the logic that reads it live in separate libraries, the table can grow on its own release schedule.
See the Chess script to play the book in a real game:
Each entry pairs the moves played so far (both sides' moves, lowercase, one space between) with our reply, written the same way - so the key "e2e4 e7e5" answers with "g1f3". Some entries offer several replies separated by "|", and the consumer picks between them with its game seed, so back-to-back games can open differently. The empty-string key holds White's very first move.
We use a map because the book question is exactly a lookup: given the moves played so far, what do we reply? Simply query the canonical move string as the map key and if we get a reply that's our move in response.
Pine maps can't hold arrays as values, which is why several replies pack into one "|"-separated string. Of course we could define a UDT that contains an array, but it's overhead. The trade-off of keying by move sequence rather than by position is that an unusual move order into a known position misses the book - the cost is an early exit to the ladder, never a wrong move, and in exchange every entry in the source reads as a real game you can play through.
The book holds enough entries for every common defence and sideline on both sides, deeper main lines, and wider choices in some of them.
This split of data from calculation is worth using for non-chess scripts: when a big lookup table and the logic that reads it live in separate libraries, the table can grow on its own release schedule.
See the Chess script to play the book in a real game:

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Pine腳本庫
秉持TradingView一貫精神,作者已將此Pine代碼以開源函式庫形式發佈,方便我們社群中的其他Pine程式設計師重複使用。向作者致敬!您可以在私人專案或其他開源發表中使用此函式庫,但在公開發表中重用此代碼須遵守社群規範。
🔥 Beyond Market Structure Paid Space is now live! is.gd/beyondMS
🆓 All my free scripts: is.gd/simplefree
🆓 All my free scripts: is.gd/simplefree
免責聲明
這些資訊和出版物並非旨在提供,也不構成TradingView提供或認可的任何形式的財務、投資、交易或其他類型的建議或推薦。請閱讀使用條款以了解更多資訊。